Audio controls in the pause menu can allay this somewhat, but it's worth noting. The sound mixing can get a bit overbearing though simply put, the game is very loud. These brutal, thrilling battles are underscored by a heavy metal soundtrack that feels very out of place at first but is good at getting the blood pumping when the hammer falls. It can be frustrating positioning all your troops where you want them, and the timing of certain special moves can be difficult and annoying to get a feel for, but when two armies meet, things get very exciting, very fast. The trade-off for these difficult systems is an accurate and satisfying recreation of taking part in a large-scale medieval battle, with soaring arrows and clashing steel. The first few missions are pretty easy, and in-depth training missions are offered between missions. Fortunately, the learning curve is decently generous. The intricacies of the tactical gameplay are quite dense and difficult to master. Related: Red Dead Redemption 2 Tilt-Shift Turns Rockstar Game into Adorable RTS When armies meet, though, the player is given direct control of the protagonist, who can cut and chop their way through the enemy troops with satisfying efficacy. Most of the game sees the player controlling the action from afar, directing each of their troops and issuing special commands with the help of an interactive minimap. It puts the player in charge of several battalions of troops, one of which is led by their main character. Kingdom Under Fire: The Crusaders is a real-time strategy game with elements of third-person hack and slash action.
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