If logic isn’t working for a puzzle, people need to realize they may very well be focusing on the wrong thing. Those quintessential “ah-ha!” moments are sometimes difficult to find, but every time I had one, it was rewarding and satisfying. I want to be slightly vague on this game due to the fact that figuring out how some puzzles work is part of the game itself. Puzzles become larger, have more rules to figure out, and some really begin to test both the player’s logic as well as their observation. Soon enough, players will begin to see that not everything is apparent. Exploration is key to not only finding the puzzles, but also solving them.Įverything starts out simple enough, finding panels that activate more panels when solved, following power cables that light up when a panel is solved, etc. Walking around the island via a first person perspective, finding panels with puzzles on them, and solving them is the entire point of the game. Essentially, everything is up to the player on what they want to see and do. There is no explanation, no tutorial, nothing to tell players where to go or what to do. The game takes place on a mysterious island. Certain puzzles utilize unexplained rules that players will have to figure out via trial and error and through the power of their own observation. Start at a circular area, and draw a line to the end of a grid. The puzzles themselves are simple in concept. The Witness has a very simple concept – find puzzles and complete them. Now, at first I didn’t know what to think, is it really that long? Do I want to play a puzzle game for that many hours? Astoundingly, after putting some time into it, I can safely say absolutely. After years in development, Jonathan Blow has finally released his highly anticipated game, The Witness – a game that has been touted as a 30 hour puzzle game. Flexing my brain muscles is usually rewarding and fun in its own right, and finding a game that does this well is sometimes a bit of a challenge. I enjoy a good puzzle game from time to time.
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